WORKFLOW
All the character renderings are done in Unreal Engine using pathtracing, except for the first one which is done in Blender.
Abstraction of VAIIYA TimeWall. Blender Rendering (Cycles).
Promo-image for LunarEvent-map. Rendered straight in UE (non-pathtracing) and comped in Photoshop.
Team Arctic Soldier. Three characters posed and rendered with Pathtracing.
Concept image for the Bride. Rendered with Pathtracing and comped in Photoshop.
Characters done in Unreal, background built in Blender. Comped in AE.
Unreal Engine
Unreal Engine
Unreal Engine